Saving throws are made by rolling a d20 against a Target number.
The following common saving throws are:
|vs. Magic (Spell)||12|
|vs. Magic (Ritual)||16|
|vs. Psionics (Non-Psychic)||15|
|vs. Psionics (Psychic)||10|
|vs. Disease||by disease|
|vs. Poison||by poison|
|vs. Horror Factor||HF Rating|
Please note any bonuses you may have vs various saves.
Saving vs Coma/Death is the exception to the d20 and requires a d00 instead.